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Comic Illustration

 Lesson 1 / Day 1 -

HISTORY OF COMICS
GETTING STARTED...
Before we can really start creating comics we need to begin to understand them for what they really are. Scott McCloud's book Understanding Comics is a fantastic visual introduction to these big ideas. Please read chapters 1 & 2 by clicking on the book to the right and filling out the worksheet you were given in class. (if you misplaced the sheet there is a link below
understanding_comics_worksheet.pdf
File Size: 47 kb
File Type: pdf
Download File

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​​COMIC VOCABULARY
 
Panel - Rectangles or squares where the action of the comic is drawn.
 
Symmetry - Having the same shape, size, and position on both sides of a dividing line.
 
Splash page-  A panel that usually takes up the whole page, used to help introduce stories or give special attention to particular events
 
Word or Thought Bubbles - A bubble drawn to indicate dialogue, thoughts, sound or narration motion lines
 
Lines - in a comic to suggest movement body language Nonverbal communication through gestures, facial expressions, behaviors, and posture
 
Silhouette - An outline that appears dark against a light background sequence OR light against a dark background. This helps to provide contrast and make important images stand out
 
Motif - A unifying idea that is a recurrent element in a literary or artistic work
 
Shading - Graded markings that indicate light or shaded areas in a drawing or painting used to create the illusion of depth
 
Coloring - Use of color in a piece of art work
 
Inking - Applying black lines over the pencil drawings. This can be used to finish work if working in b&w
 
Lettering - Different font styles/sizes can be used to draw attention or emphasize words
 
Narrative - a report of related events presented to the listeners or readers in words arranged in a logical sequence. A story is taken as a synonym of narrative. A narrative or story is told by a narrator who may be a direct part of that experience and he or she often shares the experience as a first-person narrator. Sometimes he or she may only observe the events as a third-person narrator and gives his or her verdict.
 
Sequential Art - Images used to in a series or a an Arrangement in which things follow in logical order or a pattern portraying the passing of time.
 
Graphic Novel -  A graphic novel can take a few different forms in the world of comic books. It is often a collection of previously printed comic book material that spans a story arc. There are also completely original graphic novels, referred to as OGN (original graphic novels). The graphic novels are usually either hardcover or have a softer cardboard cover that is still much thicker than regular comic book covers. They typically have near one hundred pages or more.
 
Shot - The framing of a panel. Long shot= full body or landscape, Medium Shot = Displaying item or characters from the waist up, Close up= typically focusing n on one essential image like a face or item
 
Gutter - Space between the panels
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Lesson 2 / Day 2

​DEVELOPING CHARACTERS

PART 1 - Gesture Draw

Gesture It Out!
Batman
Car
​Landscape
  1. Choose one of the options from above (Batman, a car, a landscape).  
  2. Fold a sheet of copy paper into 3 columns and 3 rows.
  3. In the upper left corner, draw your chosen subject for 2 min.
  4. As we progress we will get more "GESTURAL" with the drawings.  
Picture

PART 2 - Brainstorm Ideas

Brainstorm a list of people professions / occupations.  Minimum of 20.  (ex. Chef, Roller Derby athlete)

PART 3 - Colloborate

  1. Fold a new sheet of copy paper into 16 equal parts (4x4) or use the provided pdf file worksheet and print it out
  2. In the provided space at the top of each box, write down a people profession / occupation.
  3. Given 30 sec for each one, draw your representation of each profession in the box provided.
gesture_character_development_sheet.pdf
File Size: 36 kb
File Type: pdf
Download File

PART 4 - Develop the Character

Choose the character you like the best.  Finalize the character by redrawing it with more control and detail.  Finish the character with ink.  

Lesson 3 / Day 3
DEVELOPING BACKGROUNDS IN COMICS
David Chelsea - Perspective for Comics
Linear Perspective in Comics
Backgrounds in Comics

Lesson 4 / Day 4
COMIC BOOK LETTERING & TYPE
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Lesson 5
INKING COMICS & ILLUSTRATION
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  • Home
  • Courses
    • eLearning Day
    • AP Studio Art >
      • AP Drawing
      • AP 2D Design
      • AP 3D Design
    • DL AP Studio Art
    • Drawing A
    • Drawing B
    • Drawing C
    • Jewelry / Metals A
    • Sculpture
    • DL Ceramics B/C
    • Ceramics A
    • Ceramics B
    • Ceramics C
    • Computer Art >
      • A >
        • Unit 1 - Photoshop Basics - Graphic Design
        • Unit 1 - Photoshop Basics
        • Unit 2 - Clone Multiplicity - Layer Masking
        • Unit 2 - 3D Tools: Photoshop CS5
        • Unit 3 - Surrealism & Digital Art
        • Unit 4 - Illustrator Basics & Vector Art
        • Unit 5 - Illustrator Logo Design
        • Extra Cred - 3D Imaging Oldschool!!!
        • Doodle 4 Google
      • B >
        • Unit 1 - Illustrator Basics & Vector Art
        • Unit 2 - Illustrator Logo Design
        • Unit 3 - After Effects CS5 Animation
        • Unit 3 - After Effects Lightsaber >
          • Student Examples - After Effects CS5
        • Unit 3 - Stop Motion Animation
        • Unit 4 - Illustrator to After Effects
        • Unit 5 - Cloning in After Effects
        • Unit 6 - Motion Tracking Fire Hands
        • Unit 5 - 3D Effects & Imaging
    • Painting >
      • A >
        • Unit 1 - Color Theory
        • Unit 2 - Tempera: Cultural Connection Parody
        • Unit 3 - Acrylic #1 - Classical Layering
        • Unit 4 - Acrylic #2 - Alternative Mediums
        • Unit 5 - Water Color
        • Unit 6 - Final Digital Portfolio
      • B >
        • Unit 1 - Watercolor Composition
        • Unit 2 - Oil Painting Sticks
        • Unit 3 - Identity Self Portrait
        • Unit 4 - Encaustic Painting
        • Unit 5 - Final History Composition
      • C >
        • Unit 1 -
        • Unit 2 -
        • Unit 3 -
    • Design: G,C,&SA >
      • Unit 1 - Understanding Art & Design
      • Unit 2 - Variety & Unity Poem Illustration
      • Unit 3 - Typography & Logo with Ligatures
      • Unit 4 - Logo Design
      • Unit 5 - Graffiti Lettering
      • Unit 6 - Comics & Character Design
      • Unit 7 - Character Development & Designer Toys
      • Unit 8 - Street Art
  • Syllabus
  • Expectations
  • Art Club
  • More About CrimsonArt
    • Meet Mr. Manders >
      • Teacher Examples
    • Standard Assessment
    • Arts Design Cycle
    • Resources / Site Bibliography